Day 2 Notes include the sessions, “Unity: Motion retargeting technology preview,” “Unity: Microtransactions,” and “Unity 3.5 Intro.”
Unity: motion retargeting tech preview
Middleware fully integrated into unity.
2 interfaces. Panel and tree
Change assets using a menu and 1 click
Modify transitions using graph editor ‘clips’
Can mute motions in the state machine.
Rig retargeting in state machine: change rigs on character depending on which state is activated
State machine tree, motion tree, rig tree.
Applies to multiple characters in scene.
Uses phys-x for rag doll
Everything is exposed through scripting.
Unity 3.5: Intro
Hi Rez detail import LOD models. with LOD groups
Multiselection mass change.
Full webcam support in game realtome mapping of webcam video.
Navigation targeting from point a to b.
Occlusion culling automatic removal of geometry depending camera view
HDR tone mapping
Bloom is fully supported
Super fast switching of platform from console to mobile
Set quality per platform(LOD models, etc)
Unity: Micro Transactions
Paid download – high friction/Hi rev
Advertising – low friction/low rev
Subscriptions – lo-hi friction/hi rev
Microtransactions – hi-lo friction/ hi Rev
Free 2 play with micro transactions – F2P MTX
History of mobile/online
Online core 15yr
Online casual 10
Mobile w MTX hot now
HOT IN MOBILE:
Simulation games, hot now: zoo games.
Clones: differentiate by quant: analyzing data pain points and
Endless runners: see picture
Play gambling: see picture
“The medium is the message”
Infinity Blade most successful console
Angry birds and fruit ninja mos successful casual games
True Social: Gris platform
Multiplatform: Facebook to mobile to tv.
Currency wars: who gets the transactions. Percentage of money goes to which company.
App TVs: 100s of million devices: LG
Real Gambling: safeandsecureig.com
Unity: Substance – Allegorithmic
1 map, many channel uses