Category Archives: GDC

GDC 2012 – The 5 Domains of Play: Applying Psychology’s Big 5 Motivation Domains to Games

Presented at GDC 2012 by Jason VandenBerghe of Ubisoft

This was an amazing and enlightening talk. Amazing because Jason VandenBerghe is truly entertaining. Enlightening because the subject matter points out things that are inherent in the human personality, but never widely quantifiable by one’s single experience. Continue reading

Tagged

GDC: Day 4 Notes

Day 4 Notes include the sessions, “Boosting Rendering Performance with Automated High Quality 3D Asset Optimization Using Simplygon,” “The 5 Domains of Play: Applying Psychology’s Big 5 Motivation Domains to Games,” “The Art of Diablo 3,” “The Tricks Up Our Sleeves: A Walkthrough of the Latest Techniques Behind FX of Uncharted 3: Drake’s Deception,” “Re-orienting Development and Accelerating Production to Create Infinity Blade and Infinity Blade II.” Continue reading

Tagged

GDC: Day 3 Notes

Day 3 Notes include the sessions, “Production Culture: How Two and a Half Artists Completed the FX for Gears of War 3,” “Everything I Know About Being an Art Lead I Learned From Rocksmith,” and “The Automation Trap and How BioWare Engineers Quality.” Continue reading

Tagged
%d bloggers like this: